🔗 Share this article Zack Fair Illustrates How Magic's Crossover Sets Are Capable of Telling Meaningful Narratives. A significant aspect of the appeal found in the *Final Fantasy* crossover set for *Magic: The Gathering* is the manner numerous cards narrate well-known stories. Consider the Tidus, Blitzball Star card, which offers a glimpse of the hero at the outset of *Final Fantasy 10*: a renowned Blitzball pro whose key technique is a unique shot that takes a defender aside. The gameplay rules reflect this perfectly. Such narrative is found across the whole Final Fantasy set, and they aren't all lighthearted tales. A number serve as somber reminders of tragedies fans remember vividly years after. "Moving narratives are a key component of the Final Fantasy series," explained a lead designer involved with the set. "The team established some broad guidelines, but finally, it was primarily on a card-by-card basis." Even though the Zack Fair isn't a top-tier card, it represents one of the release's most refined instances of narrative design via mechanics. It artfully reflects one of *Final Fantasy 7*'s most pivotal cinematic moments brilliantly, all while leveraging some of the product's core gameplay elements. And even if it doesn't spoil anything, those familiar with the tale will instantly understand the meaning behind it. The Card's Design: A Narrative in Play For one mana of white (the alignment of protagonists) in this collection, Zack Fair is a base power and toughness of 0/1 but comes into play with a +1/+1 token. By spending one colorless mana, you can destroy the card to bestow another unit you control indestructible and put all of Zack’s markers, plus an artifact weapon, onto that target creature. This card paints a scene FF fans are very know well, a moment that has been reimagined again and again — in the classic *FF7*, *Crisis Core*, and even reimagined versions in *FF7 Remake*. Yet it hits just as hard here, conveyed solely through card abilities. Zack makes the ultimate sacrifice to save Cloud, who then takes up the Buster Sword as his own. The Context of the Moment For context, and take this as your *FF7* warning: Years before the main events of the game, Zack and Cloud are gravely wounded after a confrontation with Sephiroth. Following years of experimentation, the duo break free. Throughout this period, Cloud is comatose, but Zack vows to look after his friend. They finally reach the edge outside Midgar before Zack is killed by troops. Abandoned, Cloud subsequently grabs Zack’s Buster Sword and assumes the role of a first-class SOLDIER, leading directly into the start of *FF7*. Simulating the Passing of the Torch on the Battlefield On the tabletop, the abilities in essence let you reenact this whole scene. The Buster Sword appears as a strong piece of gear in the collection that costs three mana and provides the equipped creature +3/+2. Therefore, using six mana, you can turn Zack into a solid 4/6 with the Buster Sword attached. The Cloud, Midgar Mercenary also has deliberate interaction with the Buster Sword, letting you to search your deck for an equipment card. In combination, these three cards play out as follows: You summon Zack, and he gains the +1/+1 counter. Then you summon Cloud to fetch the Buster Sword out of your deck. Then you summon and give it to Zack. Due to the design Zack’s key mechanic is designed, you can technically use it when blocking, meaning you can “intercept” an assault and activate it to prevent the attack altogether. So you can perform this action at any time, transferring the +1/+1 counter *and* the Buster Sword to Cloud. He subsequently becomes a strong 6/4 that, whenever he deals combat damage a player, lets you gain card advantage and play two spells at no cost. This is exactly the kind of moment meant when talking about “emotional resonance” — not revealing the scene, but letting the mechanics make you remember. More Than the Obvious Combo And the flavor here is incredibly rich, and it reaches further than just this combo. The Jenova card is part of the set as a creature that, at the start of combat, puts a number of +1/+1 counters on a target creature, which then becomes a Mutant. This kind of implies that Zack’s initial +1/+1 token is, in a way, the SOLDIER conditioning he underwent, which included modification with Jenova cells. It's a small connection, but one that cleverly links the whole SOLDIER program to the +1/+1 counter theme in the expansion. The card avoids showing his demise, or Cloud’s trauma, or the memorable location where it happens. It isn't necessary. *Magic* lets you recreate the legacy personally. You perform the ultimate play. You pass the sword on. And for a brief second, while engaged in a card battle, you remember why *Final Fantasy 7* is still the most influential game in the franchise to date.